Monday, December 1, 2008
WHY OH WHY!!!!!
If I ever come across the people that worked on that damn Oblivion construction set they better scarper quick before I teleport their arse half way across the country or stick one of those long fine-steel swords somewhere the sun don't shine!
Why..oh..why!
Writing Games Analysis Module
I think it would be hugely beneficial to run the Writing Games Analysis module earlier in our course. I feel the teachings of this modules have set alight the fuse of my creativity and it is only a matter of time before it explodes with jaw dropping force amongst the games design community!I only regret that this has not happened long before now.Running this module early in the course would almost definitely lead to move creative graduates with wilder and wilder design ideas......I guess the world will never know what could have been!!!!
Game Proposal!
Thinking back to my secondary school days,I was involved in my schools environmental group. Yeah I no what your all thinking.....sad!!.....but hey it got me out of double maths so I think ot was a fare trade!We crushed cans and recycled them,picked up litter within the school grounds things like that.We also learned about energy conservation and other techniques to preserve our surroundings.
I think there should be more games that promote environmental awareness and that could be encorporated into the everyday education of todays youths,after all why not start as we mean to go on.
Spaces!!!
Another game which I enjoy is SWAT 4,its small game spaces, that of a single house for example is at the opposite end of the spectrum compared to GTA.The player commands two teams of SWAT officers through a given level,with the power of viewing and commanding either team through their head-cams and radios. If the room has multiple exit routes the teams may split up but the commanding player can choose their own path while still maintaining control of his/her squad through an on screen window that displays a view of the game space from one of the team members perspectives. This ability to view the game space from multiple dynamic perspectives simultaneously is an enormously attractive feature in my opinion.
We talked about how the game space in which the game exists contributes to the impact of the game on its players.There are so many features of the game space that impact us, ranging from the size of the space itself to the colors used in the game space, the audio, how it is used to build suspense at times and at other to relax the player, after a big action sequence for example.As in SWAT the levels are usually dark and gloomy,silence builds tension and puts the player on the edge of their seat.Hearing a hostage talking to the perp behind a closed door begging for mercy increases this tension and finally busting through this door into a hostile situation requires all the players focus to provide a positive outcome.It is clear that all of these space related features impact the player significantly.
Rules, rules, rules, and more bloody rules!
We discussed the game of x’s and o’s,its explicit rules and also its unwritten rules.These unwritten rules being I guess the assumptions we bring with us into the game.For instance an explicit rule for x’s and o’s is that players take alternative turns. An unwritten rule for the game is that a player must make their play in a reasonable amount of time.Who defines what the reasonable amount of time is? Each player could have a different perception of what constitutes a reasonable amount of time. Also this rule could be abused and allow a player that has no chance of winning to defer playing and therefore effectively leave the game in a draw.
It was suggested that it would be impossible to create a rule for every situation that may present itself in a game.After all, suppose we state that a move must be made within 5 minutes, then suppose your opponent falls victim to a crippling disease and cannot make his move.Surely we have to create a rule then for this type of situation where the players inability to move is out of his/her control.In this situation,each rule becomes the parent of more rules and so on and so forth.
Tuesday, November 4, 2008
Games Industry!
Typical,I miss a class and we have a guest speaker!!!! Its a good thing some of the class avoided my crippling hang-over and were able to fill me in! Apparently his name was Gary,unless I've been misinformed. From what I've heard,this well connected shop owner seems to have enlightened my peers a great deal. It was one of the few times I've heard of people actually talking about the kind of jobs that are out there for us. I'm fed up having people coming up to me at home telling me "did you hear Dell have sacked another three hundred!". Aside from mainstream game development,he mentioned work in the support field, modeling,and even marketing which I was surprised to hear.